Rise of Industry Let’s Restart! S01 E02 | TheNoob Official
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In Rise of Industry, players begin with a sum of money and a map on which to build which is shared with several AI controlled towns and villages. It is your aim as the player to build an industrial empire by supplying these towns and villages with the products they demand.
There are currently two main game modes, Career and Sandbox. In career mode, the player must choose a specialism in which to begin their empire. There are four specialisms to choose from: Gathering, Farming, Industry and Logistics. While all remain open for the player to use, the chosen specialism will grant more Research & Development points, which are used to upgrade in the tech tree. In Sandbox mode, all unlocks are available and the player can build without research and financial limitations.
A game is played on a map which is broken up into regions, each requiring the player to buy a permit in order to build within that region. There are two permit types; a full build permit which enables you to build anything within that region and a logistical permit which will allow the placement of network elements such as railway tracks and roads but not buildings. The player can then start to place buildings such as factories, farms, gatherers etc and then sell products to towns and villages requiring them. The price paid for your products is set by a global supply and demand system. The more of a product that is available, the less money you will receive, however towns will pay a premium for good that aren’t as plentiful. The towns won’t just rely on the player to get produce though. They will look to either produce a demanded item themselves, or look for a trade connection with neighbouring towns.
Trade routes play a large part in the game as a function to move your products from A to B. The player can create a trade route for a variety of transport including trucks, boats, trains and zeppelins with each mode of transport having an advantage over an other depending on the distance and capacity needed for each route.
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